<?xml version="1.0" encoding="utf-8" standalone="yes"?><rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><channel rdf:about="https://www.blogit.com/Blogs/BlogRss.aspx/RamEffect7438"><title>Video Game Scoring - Blogit</title><link>https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/</link><description>A history of video game scoring, for those that may care about such things :)</description><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><sy:updateBase>2000-01-01T12:00+00:00</sy:updateBase><items><rdf:Seq><rdf:li resource="https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/596519" /><rdf:li resource="https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/228213" /><rdf:li resource="https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/100766" /><rdf:li resource="https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/90320" /></rdf:Seq></items></channel><item rdf:about="https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/596519"><title>Video Game Scoring 2</title><link>https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/596519</link><description>The videogame Marvel Vs. Campcom 2 also allows 10 digits in the 1 player mode. That means this game also allows scores in the billions. And it takes less time than in Nibbler.</description></item><item rdf:about="https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/228213"><title>Early Days Of Video Game Scoring</title><link>https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/228213</link><description>In the early days of video games, scoring was pretty simple. When games were black &amp; white, with primitive graphics, you usually had only one enemy in the game. Scoring could be as simple as awarding 1 point for every enemy destroyed. That meant the score, usually a digital display on the screen,...</description></item><item rdf:about="https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/100766"><title>History Of Video Game Scoring, ultimate</title><link>https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/100766</link><description>Perhaps the extreme of video arcade game scoring belongs to Nibbler, with 10 digits for scoring. That’s billions! Many pinball machine nowadays can score in the billions, but not video machines. The more recent fighting game Marvel vs. Capcom 2 also gives points in the billions. And it’s alot...</description></item><item rdf:about="https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/90320"><title>History Of Video Game Scoring</title><link>https://www.blogit.com/Blogs/Blog.aspx/RamEffect7438/90320</link><description>History Of Video Game Scoring In the early days of video games, scoring was pretty simple. When games were black &amp; white, with primitive graphics, you usually had only one enemy in the game. Scoring could be as simple as awarding 1 point for every enemy destroyed. That meant the score, usually a...</description></item></rdf:RDF>